The bewitching Ann she is a strong Japanese girl of American descent, kind and determined. In addition to studying at the academy Shujin, works part-time as a model.
The girl joined the Fantama Thieves to free herself from the cruelty and prejudices of adults. The young woman excels in English, but has some shortcomings in other subjects.
In this guide, we will explore Ann's Persona, its stats, abilities, and usable combos.
The guide may still contain material in English or slight inaccuracies, which we invite you to report in the comments!
Ann Takamaki (Panther)
Code name: Panther
Initial person: Carmen
Peculiarities of the Person: Specialized in Fire attacks, debuffs and status ailments
Weapon : Whip
Ranged weapon: Machine gun
Fighting style: Ann's whip is drenched in fire that hits many enemies at a time. It also uses a high rate of fire machine gun.
Showtime: Panther jumps behind his Persona, Carmen and they spin together in mid-air. The combined power creates a tornado of swirling hearts that damage groups of enemies.
Basic stats of Carmen
Ann's persona, Carmen, takes advantage of fire attacks. Combined with Morgana's attacks, they can prove to be a great asset in battles with numerous enemies. Our advice is to keep them both in a team, as wind and fire are extremely effective when used in combos.
Finally, here are Phanter's Masterful Talents, which will allow us to take full advantage of his whip in combo with Carmen.
Panther jumps behind his Persona Carmen, and they spin together while in midair. The combined power creates a tornado creates a tornado of swirling hearts that damage enemies.